The Benko Gambit Accepted: King Walk Variation reaches a named position after 11 moves: 1. d4 Nf6 2. c4 c5 3. d5 b5 4. cxb5 a6 5. bxa6 g6 6. Nc3 Bxa6 7. Nf3 d6 8. e4 Bxf1 9. Kxf1 Bg7 10. g3 O-O 11. Kg2
In practical games, this line matters because the early pawn and piece choices decide which middlegame plans are natural. Use the board above to learn the move order, then run the drill without hints before adding the opening to your regular queue.
If this exact branch does not appear in your games, study the related variations below. Openings often transpose, and recognizing the family pattern is more useful than memorizing one narrow sequence.