C20 Open games 2 moves Variation of King's Pawn Game

King's Pawn Game: Alapin Opening

Study the move order, practice it from your side, then choose the next branch that fits your repertoire.

Guided lesson

King's Pawn Game: Alapin Opening

Your side
8
7
6
5
4
3
2
a1
b
c
d
e
f
g
h

Learn the move order

C20You move both sides from White's view.

new

Follow the highlighted move, then make it on the board.

How this works

Lesson shows every move and lets you replay the full line.

Practice hides future moves and tests only your selected side.

Step 1 of 3
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Move sequence

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#WhiteBlack
1.
2.
Study the whole opening Plans and variations for King's Pawn Game

The King's Pawn Game: Alapin Opening reaches a named position after 2 moves: 1. e4 e5 2. Ne2

In practical games, this line matters because the early pawn and piece choices decide which middlegame plans are natural. Use the board above to learn the move order, then complete Practice without hints before adding the opening to your regular queue.

If this exact branch does not appear in your games, study the related lines below. Openings often transpose, and recognizing the family pattern is more useful than memorizing one narrow sequence.

Position details

This line branches from King's Pawn Game with Ne2.

rnbqkbnr/pppp1ppp/8/4p3/4P3/8/PPPPNPPP/RNBQKB1R b KQkq - 1 2

Continue studying

Add one nearby branch

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